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July 12, 2005

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Videogiochi e Long Tail, un accostamento fino ad oggi impossibile: รจ infatti difficile parlare di "lunga coda" delle vendite per titoli che spesso vengono rilasciati per una sola delle console disponibili, che non sono compatibili con gli hardware ... [Read More]

Comments

Greg

It will probably be the price per game that determines whether or not the Revolution succeeds in selling Nintendo's back catalogue, but it certainly is an exciting idea. There are naysayers who will complain that Nintendo is just re-re-re-reselling their old games (which is certainly true, given the GBA versions, DS versions, classic collections, etc...), but having easy access to all those great games at the tap of a button puts that argument to rest.

And let me throw this out - just in case the right person is reading this! - Nintendo, and any other media company, should consider offering a subscription service that allows access to the whole library for a low monthly fee. I have a feeling the costs would quickly add up if you purchased all the old games that caught your eye. But then again, I guess that is the point...

pwb

This begs the quesiton: is there a market opportunity for game consoles, PVRs and mobile phones with none of the carrier lock-in?

Bill

I wrote a blog entry on exactly this topic as it relates to mobile games a few weeks ago. Note that Koreans appear to be playing 10x more games than the rest of. They have a huge mobile content library (copared to us) and are paying less per download than we are. Have a read...

http://www.barhydt.net/2005/05/why-are-koreans-playing-10x-more-games

Edward Cotton

It seems like this makes sense:

new platforms= mobile
new revenue streams=additonal content via x-box

However, could the new distribution model change the real economics of gaming?

Can new online game distribution allow $150 video games to be sold to niche audiences or 40 second "blipgames" to be sold for $1?

Greg

Edward:

If Valve's Half-Life 2 is any indication, new distribution methods will not lower the cost. They had an application called Steam that allowed you to download the game instead of purchasing it retail. While they had three options to choose from, the cheapest was $49.95. That is no cheaper than most new computer games. What's more, word on the street is Valve had much healthier profit margins on the Steam downloads compared to the retail box (because that went through a publisher).

In short, money money money.

CogDog

There's a tail for old computer games:

http://www.the-underdogs.org/

and a whole raft of emulators of classic arcade games, such as MAME:
http://www.mame.net/

or google on +emulate classic arcade games
http://www.google.com/search?q=%2Bemulate+classic+arcade+games

Luke Alexander

I'd gather, this is not too much to say. But this was way back. There are lots of games sold for less now.

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Tidbits

The Long Tail by Chris Anderson

Notes and sources for the book

FREE was available in all digital forms--ebook, web book, and audiobook--for free shortly after the hardcover was published on July 7th. The ebook and web book were free for a limited time and limited to certain geographic regions as determined by each national publisher; the unabridged MP3 audiobook (get zip file here) will remain free forever, available in all regions.

Order the hardcover now!