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February 16, 2007

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» Making games for the other 90% from brinking - nabeel hyatt
David Armor of Relentless Software gave a great talk at GDC today, highlighting the five ways to make games for the mainstream. The first thing he did well was pack the room, which is a testament to the power of a good title. Then he went on to tell a ... [Read More]

Comments

Georgia Harper

Interesting observations and good point about the downside. Hope you are recycling all that stuff when it's not any fun anymore. Environmental issues are going to continue to be a problem for any society as consumer-oriented as we are, and recognizing that companies and consumers need to take responsibility for minimizing damage is important. Folks with kids, as well as kids themselves, are probably more open to the implications.

Neil

Nintendo's controller innovations will influence not just console interfaces, but future PC interfaces as well. Just look at the creative adaptations of the Wiimote' bluetooth connectivity on YouTube - people have written apps to use it to control Google Earth, drum machines and virtual decks.

Dan

I agree. I think this is why you see the Wii being so popular and the PS3 struggling. The Wii is controller innovation, whereas the PS3 is just graphics. But computer game graphics were always just as good as the PS3. So why don't more people just play the cpu games? Because of the controllers.

I remember the launch of Fight Night when they had the new controller of using the joystick to punch. This was innovative (instead of just pressing buttons to punch) and it drove the popularity of a once dead game.

Eric

I've been making this observation for a long time; the biggest innovations in games have always been about how we interact with them; and it's always been Nintendo that excelled in this area. It may not seem like it today, but the NES controller was a pretty big leap forward, as was the NES advantage, which really made a difference for porting that generation's arcade games to the console.

I also maintain that 3D games were an innovation of input rather than graphics; they needed the analog stick to be playable - all the graphics in the world wouldn't make Mario 64 or GTA III possible on a D-Pad.

Pierre-Denis Autric

Your point is right. I want just to add, that as the games foretale the Human interactions design, we will see new approach of input devices in our day to day electronic devices (i.e. an entire keyboard with only six keys)

Regards,

Pierre-Denis

Sagirubin

Here's a glimpse into the next generation of input device:
www.primesense.com

David

I love the blog that you have. I was wondering if you would link my blog to yours and in return I would do the same for your blog. If you want to, my site name is American Legends and the URL is:

www.americanlegends.blogspot.com

If you want to do this just go to my blog and in one of the comments just write your blog name and the URL and I will add it to my site.

Thanks,
David

Rogers Place

Some new things like the Wii games may be good. One can get off the coach and get a little exercise playing these interactive games.

Joel

I fucking called it: http://www.slate.com/id/2132417/

NAILED IT

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Excellent insight. I'm yet to play the light-sabre game, but one things for sure – it looks really cool!
One of the issues I have, though, with computer gaming is there is a certain niche that is trying to push the real element of gaming incredibly far – in other words, they want things to be more real and real. Now, while this has it's advantages, the disadvantages are that the game no longer becomes a game once it gets too real. There will be nothing sad than a full virtual reality world like the Simms which functions on the same laws and rules as the real world. Where's the fun in that? What makes gaming fun is the fantasy, and that you can do things there that you can't do here. I hope they never lose this element for the sake of cool graphics and 'real-world' playability.

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Hi. I agree in principal with your ideas at the same time I do believe if someone invents something before others.
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Tidbits

The Long Tail by Chris Anderson

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