What does the "Media Business Model" mean?
Fred Wilson says:
Most web apps will be monetized with some kind of media model. Don't think banner ads when I say that. Think of all the various ways that an audience that is paying attention to your service can be paid for by companies and people who want some of that attention.
This is the core of FREE, at least as it exists online. Both media and most online businesses are based on "software economics", where the cost of creating something of value is relatively high but the marginal cost of distributing it to each consumer is very low. So you can look at the web as the ultimate extension of the media business model to a wide range of other industries.
But when people think of the "media business model", they usually just think of advertising. That's a big part of it, to be sure, but as those of us in the media business know, it goes far beyond that.
Here's my start at a list all the revenue models you can find in the media industry, all based around a core of free or almost-free content:
- CPM ads ("cost per thousand views"; banner ads online and regular ads in print, TV and radio)
- CPC ads ("cost per click"; think Google ads)
- CPT ads ("cost per transaction"; you pay only if the customer brought to you from a media sites becomes a paying customer. Here's an example.)
- Lead generation (you pay for qualified names of potential customers)
- Subscription revenues
- Affiliate revenues (think: Amazon Associates)
- Rental of subscriber lists
- Sale of information (selling data about users--aggregate/statistical or individual--to third parties)
- Licensing of brand (people pay to use a media brand as implied endorsement)
- Licensing of content (syndication)
- Getting the users to create something of value for free and applying any of the above to monetize it. (Like Digg or our own Reddit)
UPDATE: Michael Cader suggests a few more good ones (some of which are exhibited in his own Publishers Marketplace)
- Upgraded service/content (ed: aka "freemium")
- Alternate output (pdf; print/print-on-demand; customized Shared Book style; etc.)
- Custom services/feeds
- Live events
- "Souvenirs"/"Merchandise"
- Co-branded spinoff
UPDATE2: Fred Wilson adds: (see his comments section for even more)
- Cost Per Install (popular with top Facebook apps who can help others get installs)
- E-commerce (selling stuff directly on your website)
- Sponsorships (ads of some sort that are sold based on time, not on the number of impressions)
- Listings (paying a time based amount to list something like a job or real estate on your website)
- Paid Inclusion (a form of CPC advertising where an advertiser pays to be included in a search result)
- Streaming Audio Advertising (like radio advertising delivered in the audio stream after a certain amount of audio content has been delivered)
- Streaming Video Advertising (like streaming audio but in video)
- API Fees (charging third parties to access your API)
Finally, one of my commenters gave this example, which speaks to how much more diverse the media business model is than people think:
"My main business is a site that sells classified advertisements. I can make money from any of 4 sources:
- The people placing the advertisements, or
- The people paying to see the advertisements (in my niche market, this is possible, although in most advertising markets it isn't), or
- Commission from sales for related products, or
- Direct sales of related products"
What other revenue models am I missing? Additions and other suggestion in the comments, please, and I'll update this list accordingly.
(image: GapingVoid)



I think a lot of free business models will depend on selling additional services beyond the basic offering (some call it "freemium"). I'm thinking of places like Last.fm, which enhances the experience for paid subscribers with better internet radio. Skype makes internet calls free but charges for landline connections.
Zecco (my company) is another example of revenue models based on providing core services for free. Providing free ($0 commission) stock trading can be made up not only by advertising revenue generated by our investment community, but also through selling additional services like tax-preparation or advanced quote streaming software.
Posted by: Tony Leach | January 11, 2008 at 05:19 PM
One thing I think you're overlooking is “associated revenue” or “single-sponsor” revenue. It’s similar to Affiliate revenue but different in the sense that 100% of the profit goes to the content provider.
Let me give you an example of what I’m talking about based on an article I’m currently researching.
An online (free) magazine called Clarkesworld Magazine publishes fiction, nonfiction, interviews, etc.. The owners of Clarkesworld Magazine also own Clarkes World Books and Wyrm Publishing. Part of their revenue model is based off the idea that SF fiction readers will come to their site for the free content and then will click through to buy the for-sale books.
This would be similar to clicking through to Amazon affiliate books, except that they keep all of the revenue from the sale. The free content then leads to paid-for content.
Also, you could probably include "reader donations" as a revenue source, since many blogs an online sites (wikipedia for instance) are able to bring in a significant amount this way.
Posted by: Simon Owens | January 11, 2008 at 08:28 PM
How about creating pages for users and monetizing it. For example, Facebook pages wherein users can add ads like blog sites in which they can choose the ads and then earn money depending on the clicks from their friends.It may work not only for SNS but also in various Web 2.0 enabled sites where active participation is high...
Anyway is there any business model on this? It can be called as CPUC i.e. cost per user click..
Posted by: Sampad Swain | January 11, 2008 at 11:35 PM
Still strange how few people acknowledge the possibility of commission instead of charging.
Commission: "I'll pay you x if you produce more."
Charging: "I'll charge you x for your 'consumption' of what I have produced."
In both cases it's a bargain: art for money, money for art.
There are very few people exploring the commission approach.
Four obvious ways of putting the reader/writer bargain (ignoring advertising):
1. Writer offers their work in exchange for the reader's money.
2. Writer donates their work to their readers.
3. Reader donates their money to the writer.
4. Reader offers their money in exchange for the writer's work.
Everyone is focussing on 1 and 2, with only a half-hearted nod to 3.
You can count the number of people looking at 4 on the fingers of one hand. And one of those is me.
Posted by: Crosbie Fitch | January 12, 2008 at 05:25 AM
How about:
-- Upgraded service/content
-- Alternate output (pdf; print/print-on-demand; customized Shared Book style; etc.)
-- Custom services/feeds
-- Live events
-- "Souvenirs"/"Merchandise"
-- Co-branded spinoff
Posted by: Michael Cader | January 12, 2008 at 08:37 AM
Google doesn't like it but you can make money selling links from your homepage and writing articles for SEO purposes. eg, http://daily.stanford.edu/
Posted by: Ben long | January 13, 2008 at 03:49 AM
The other day http://www.hammock.com/craft/2008/01/the_hammock_2008_custom_media.php
>I wrote a piece on Hammock.com's Custom Media Craft blog about "mediacasting" direct towards corporate and association marketers who have developed media channels (magazines, an array of digital media) but who are confused into thinking those formats and channels of media mean they need to apply a media-business business model to them. Most times, for corporate and association marketers, the business model -- the reason the marketing-oriented media exists -- is related to engendering loyalty (extending the relationship) or to deeping the relationship (what marketers call "share of wallet"). You may want to look at research related to what some call "relationship marketing" or research into the value of a current customer vs. the value of acquiring a customer to also understand the "Return on Free" in the context of providing media designed to engender loyalty or cause an action of value.
Another thing to look at is Doc Searls discussion of making money "with" a blog (or any medium) or making money "because" of a blog.
Also, and perhaps with great coincidence, irony or just very much obviousness, one of the most seminal essays every written on this topic can be found with a search of Wired.com -- An essay Esther Dyson wrote in Wired 3.07 (July 1995) and that still reads like it was written yesterday.
Posted by: Rex Hammock | January 13, 2008 at 07:18 AM
Oops. Sorry for that bad code on the link in the previous comment. It should have been:
http://www.hammock.com/craft/2008/01/the_hammock_2008_custom_media.php
Posted by: Rex Hammock | January 13, 2008 at 07:20 AM
Already an important business model for the tv & movie industry: product placement.
Actually in the future it don`t have to be a "secret" one... sponsoring works in the sports industry for decades now very well.
Posted by: Thomas Schinabeck | January 13, 2008 at 11:28 PM
Just a quick note: the main player in the "Getting the users to create something of value for free and applying any of the above to monetize it" model is Google with search!
Posted by: Max | January 13, 2008 at 11:46 PM
This is a discussion that is central to long concept from a business perspective. I am doing my PhD research on "how web entrepreneurs decide on a business model" - what are the factors that they consider and what drives their decision making and process defining a business model. Any web entrepreneurs willing to participate please contact me at gcfisher@u.washington.edu
Micheal Rappa does a good job of laying a foundation for helping us understand what a business model and how we can think about it in terms of the web - much of this is old but still very relevant - see http://digitalenterprise.org/models/models.html#Brokerage
Posted by: Greg Fisher | January 14, 2008 at 06:33 AM
The co-creation of value. Community dominated edge in models lead to value webs where we every member is a convergved indivdual - ie not just a consumer, but also a creator, designer, marketeer etc.
That which we create, we embrace. Beats all the wastage of mass production, too.
Lots on this on my blog.
Posted by: David Cushman | January 14, 2008 at 06:41 AM
Am I missing something? Has no one mentioned paid directory services? These have been monetized since the birth of the Internet, and can bring in some serious cheddar.
Posted by: Chase Granberry | January 14, 2008 at 08:58 AM
The problem with the list is that advertisers are now their own media companies, creating and serving content just like everybody else. What's left, then, is aggregating these forms of advertising content.
I think the ad-supported content model is adrift at sea.
Posted by: Terry Heaton | January 14, 2008 at 09:07 AM
I've create a wiki for Media Business Models
http://www.mediabusinessmodels.com
I've already added your list and Fred's additions as well, and I hope more people will contribute to it along the future.
Here's my blog post about it http://technozzle.com/?p=38
Posted by: Baher | January 14, 2008 at 10:49 AM
You could watch the metrics of giving things away and generate statistic reports on why people are selecting what they are selecting. This understanding could be sold to the people creating the content and wanting to attract more traffic by changing the content.
Essentially, it's like political consulting. The candidates say what the data tells them to say to win, so I guess you'd call the business model 'consulting'.
It would also be like like Netflix engineering their system that predicts what movies you'll like and selling that knowledge to the producers of movies by saying, 'the market is here, go make a movie that fits this'....which I suppose is an existing large industry as well.
The common point is analyzing the data flow though in a market place and providing that information to the producers of the content...I don't think that's covered in the list.
Posted by: Lloyd Fassett | January 14, 2008 at 01:12 PM
Added the following to the USV wiki:
Credit Points (think: Microsoft Points and Zune Marketplace)
Rewards Points and Conversion (e.g. frequent flier miles, contests, support rewards, etc.)
Production Points (e.g. advertiser, subscriber, and consumer subsidies to fund production)
Posted by: Vada Dean | January 14, 2008 at 05:51 PM
My addition is a Market Maker in ad exchanges (like ADSDAQ by ContextWeb, RightMedia and DoubleClick's AdX) which earn the difference between an advertiser's bid price and a publisher's ask price for online ad inventory.
I added it to the USV wiki, and a more detailed explanation is on ContextWeb's blog.
Posted by: John Ebbert | January 14, 2008 at 06:13 PM
I am not sure on how to name it, but some cell phone virtual operators have tried free phone calls in exchange for listening to an advertisement first...
Posted by: Benoît Marcoux | January 15, 2008 at 10:05 AM
Here's one for your list: health outcomes.
QuitNet is the world's largest smoking cessation program. Started as a project of Boston University School of Public Health in 1995, it was spun out as a private company in 2000 (I was President & CEO) and was eventually bought by a public company, Healthways, in 2006.
QuitNet has always been free to end users. While there is a Premium service upgrade option (which few individuals buy out of pocket), the business model is sponsor paid. Employers, health plans and public health departments pay for "their" people to use the program. The health related costs of smoking are so high that QuitNet provides a great ROI. There is a advertising, viewed only by users who have no sponsor, but it accounts for a small revenue stream. If we were solely reliant on ad revenue, we'd be out of business.
With a thriving online support community and quirky culture, QuitNet is a service that users LOVE. Who would have thought quitting could be free and fun?
Posted by: Chris Cartter | January 16, 2008 at 07:22 AM
You also forgot donations, just have a look at Mozilla Foundation ;)
Posted by: goundoulf | January 17, 2008 at 07:08 AM
What about Pay Per Post / Pay for Comments? I know this got very controversial, but with the proper disclosure, it seems to me this model could work very nicely. For example, ProBlogger has been charging bloggers for "Community Consulting", where each consulting gig is essentially a short blog post that serves as an open thread for problogger commenters to give the blogger feedback on his or her blog. I think it's fairly successful.
Posted by: shai | January 17, 2008 at 10:54 AM
My company works with a majority of B2B publishers to leverage webcasting and rich media for revenue opportunities. Some additional ones to consider are:
- Extension of live events: can be sponsored or pay-per-view
- Pre-rolls: add a 15 or 30 second pre-roll before the live webcast
- Microsites: work with sponsors to created special niche microsites that have white papers, articles, webcasts, podcasts, etc.
- Upgraded ead generation: more than providing the names, also provide lead scoring to better identify, quality and score leads
From a personal perspective, other possibilities include:
- RSS feed advertisements: text or graphical
- Subject Matter Newsletters: sponsored or ad insertions
Posted by: Cece Salomon-Lee | January 17, 2008 at 03:02 PM
At Show Farm we get money by selling extra contents through the mobile channel (m-site)
Posted by: claudio vaccarella | January 18, 2008 at 12:53 AM
As soon as one starts building a business model around the concept of "Long Tail" - The biggest question one must answer is how many niches make up sufficient revenue (measured by the area covered under "the 98% niches" in the long tail graph).
Any analysis on the numbers there? Say how many hits per month are needed to start making money in the long tail.
Posted by: Nikhil Kulkarni | January 18, 2008 at 01:47 AM
I just published on video on"paying with attention' - thanks for the inspiration, Chris, and everyone else, too
http://www.youtube.com/watch?v=Z4gPVW25nV0
Posted by: Gerd Leonhard | January 18, 2008 at 03:00 AM
Media has growing in a rapid pace. The nice point is everyone getting their peace of cake. Definitely it is not only one getting benefit, whoever participate get their meal here...
UK Breakdown Cover
Posted by: John | January 18, 2008 at 11:50 PM
> Getting the users to create something of value for free and applying any of the above to monetize it.
Why not Google.com as the best example (and every other search engine)?
Posted by: Santosh | January 19, 2008 at 10:46 PM
It is disturbing to me that many of these models violate (or seem to violate) long-standing, albeit print-centric ethical rules. The relationship of advertising to content seems to be shifting radically; I cannot see how this is good for the reader, nor, in a broader sense, for our democracy.
Posted by: Grant Alden | January 21, 2008 at 08:49 AM
Please, all you music business pros, just make sure we users have an option to pay to avoid the ads (especially in-line audio).
Posted by: Tom Nield | January 22, 2008 at 02:32 PM
Did someone already say this one? (I didn't read every comment.) If you have a site of user-generated content, you could sell spots in a 'featured' content area on the site. This is similar to Google's "sponsored links" on search result pages but applied to content within a web community.
Posted by: Marilla P. Alligator | January 23, 2008 at 11:37 PM
I head up business development for a streaming company and the answer we have come up with is, 'Drive alot of traffic.' Banners make money, pre-rolls make money in-player 'bugs' (read; ScanScout)make me money and one day in-stream ads will make money too. The point is, give the content away, make it compelling and the ad revenue will come. We have seen a drastic increase in advertising revenue in the past six months. With the maturation of the pre-roll market and improving CPM's on banners, you dont need a slew of new ideas, you need traffic. And Tom Nield, I respect you opinion as a listener, what amount would a person like you deem as an appropriate amount to pay to listen to music. I myself pay for subscription services, but would not pay for internet radio. You hear ads on radio, I view it as a different delivery method for the same product.
Thanks for listening.
Posted by: Rico | January 24, 2008 at 06:57 AM
I would add 'Cost Per Influence' on the list. The first mention that I saw of this online was with the DECK (http://www.coudal.com/deck/) which is a small ad network that runs a small 120x90 ad across line up of creative sites (37signals, coudal, alistapart etc.) This model might overlap with the sponsorship model since you are paying a fixed fee for certain length of time.
Chris, is your power point from your Nokia world talk available online??
Thanks!
Posted by: rj | January 24, 2008 at 06:46 PM
Thanks for the very informative list of media models from you and the other contributors.
Many web sites start out as a labor of love and later become monetized when they are successful. This list of media models for monetizing online media illustrates the wide range of possibilities driving digital abundance from a commercial standpoint. It would be instructive to develop a similar list of why people create media works where they are not concerned about the commercial potential. This will illuminate the strong commercial, institutional and personal driving forces that are working to create digital abundance on the web. There probably is a seperate set of models underlying the commercial and personal drives to create free software and extend digital abundance.
Can any of these models translate to the physical world and the creation of free physical goods?
A couple of other possible models are: Reduce personnel costs and increase customer satisfaction by developing online manuals and information about products and services. Create religious converts and political supporters who will work and donate to support the causes explained by the media.
Posted by: John Banfill | January 25, 2008 at 08:59 PM
Chris,
I'm sorry but IMADOOFUS and I can't figure out how to track back to you from blogger aside from HREF-ing your article.
So: http://weareindia.blogspot.com/2008/01/show-me-money.html
-p
Posted by: preetam mukherjee | January 29, 2008 at 06:03 AM
If we step back from the business model forest created by the economics of impressions, and ask is there something more. Is there something beyond our forest of impression based models? I think the answer is yes.
We can and should recast the discussion from economics of impressions to the economics of communities. And what are the economics of communities? They are micro-economies where trade, commerce and personal interaction are all intermingled with each other. Think of Second Life and their booming economy.
Read more on this idea at http://ta.gg/10o
Posted by: Alex Nesbitt | February 07, 2008 at 08:04 PM
Another way to make money from free content is to rely on voluntary contributions or 'tipping'.
Sites such as ours: Tipit.to (http://tipit.to) aim to facilitate that style of economical transactions.
Posted by: Alper Çuğun | February 13, 2008 at 05:57 PM
Many nonprofits have brought their fundraising online. Some like Donorschoose.org have gone further by raising money for others and getting others to raise money for them too (see their Blogger challenge).
Posted by: Julie | February 20, 2008 at 12:43 PM
Many nonprofits have brought their fundraising online. Some like Donorschoose.org have gone further by raising money for others and getting others to raise money for them too (see their Blogger challenge).
Posted by: Julie | February 20, 2008 at 12:44 PM
This falls under the paid inclusion model I guess... but things like Yellow Pages online (and their variants) - often called 'local search' options - still make pretty big $ today. I can only see this falling though as 'natural search' becomes more and more pervasive. The issue there is that while the consumer side to Yellow Pages is free, the advertiser side is not - unlike say, Google Maps.
Posted by: Arun | February 29, 2008 at 03:17 PM